AI Insights · Timothy · June 2024
Top 5 Casual Games on iOS in Norway: Q2 2024
Discover the performance of the top 5 casual games on iOS in Norway for Q2 2024, based on metrics such as downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 casual games on iOS in Norway showcased diverse performance trends across downloads, revenue, and weekly active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.
Travel Town - Merge Adventure from Magmatic Games Ltd experienced fluctuations in its key metrics. Weekly revenue started at approximately $16K in early April and peaked at around $29K in mid-June. Downloads showed a downward trend, beginning at about 2.6K in the first week of April and ending at roughly 1.8K by late June. Weekly active users increased steadily from 9.2K to 11.8K over the quarter.
Subway Surfers by Sybo Games ApS saw a varied performance. Revenue was relatively stable, hovering between $300 and $500 per week, with a peak of $555 in mid-May. Downloads saw an upward trend, starting at 1.1K in early April and reaching nearly 2K by late June. Weekly active users remained strong, fluctuating between 52K and 59K throughout the quarter.
Royal Match from Dream Games showed significant growth in revenue and active users. Weekly revenue increased from around $51K at the beginning of April to approximately $54K by the end of June, peaking at nearly $58K in mid-June. Downloads also saw a notable increase, starting at 1.5K and rising to 2.5K by the end of the period. Weekly active users grew from 23K to 26K over the quarter.
Kahoot! Play & Create Quizzes by Kahoot ASA had a steady revenue stream, starting at $3K in early April and reaching around $4K by mid-June. Downloads showed variability, peaking at 2K in mid-June before dropping to 695 in the final week of June. Weekly active users saw an upward trend, increasing from 9.6K to 11.4K, before a sharp decline to 8K in the last week of June.
Township from Playrix experienced stable performance in terms of revenue and active users. Weekly revenue ranged from $12K to $18K, peaking in mid-June. Downloads fluctuated, starting at 2.5K in early April and ending at about 875 in late June. Weekly active users varied, starting at 12.6K and ending at 9.5K, with a peak of 12.8K in early June.
For more detailed insights and data, visit Sensor Tower.